4. Evidence Source
| IMPACTS (POSITIVE) | ||
|
No |
Citation / Evidence |
Detail of citation, evidence to support |
|
Individual |
||
|
Entertainment and enjoyment |
||
|
88 |
Most people gamble primarily for enjoyment and secondly to socialise. They also gamble to relieve boredom and to relax (p. 55 and 236) |
|
|
89 |
Venues considered safe for vulnerable groups including older people, women and CALD backgrounds (p.68, 73). |
|
|
90 |
Many people enjoy gambling and the associated activities in the venues where it takes place (S.6, Sub-section 6.1). |
|
|
91 |
Social accessibility (S.1.1.3) |
|
|
92 |
About 30% of Australian adults use gaming machines as a source of entertainment (p.2) |
|
|
Interpersonal |
||
|
Social enjoyment with family and friends |
||
|
93 |
Economic and geographical impact studies (Ch. 6) |
|
|
94 |
Social enjoyment (S.2.2.3) |
|
|
95 |
People enjoy gambling as a social activity, source of relaxation and escape (p.222). |
|
|
96 |
EGM Clubs host more live entertainment than clubs without EGMs (but hotels with EGMs host less) (S. 6.3). |
|
|
97 |
People visit EGM venues for social reasons, subsidised food and facilities etc. (p.5) |
|
|
Organisational |
||
|
Increased revenue for gaming venues |
||
|
98 |
Statistics relating to expenditure on, and location of, EGMs and venues in Victoria. |
|
|
99 |
EGM revenue forms a significant part of the Australian economy (p. 222). |
|
|
100 |
Venues receive additional revenue and venue growth occurs (p.77). |
|
|
101 |
Hotels receive 25% of gross profits and clubs receive 33.33% (S.24). |
|
|
102 |
Gambling revenue breakdown as percentage of total revenue for clubs and hotels (p.5). |
|
|
Community |
||
|
Provide venues for entertainment |
||
|
103 |
Welcoming venues, ability to cater for community group meeting space (p.73-74) |
|
|
104 |
Venues provide benefits including low prices, good food, friendliness, safety, and a pleasant atmosphere; they are accessible and open long hours (S. 6.3) |
|
|
105 |
Venues with EGMs were seen as safe, clean, attractive, secure and new and were preferred venues, especially for women (S.2.2.3). |
|
|
Increased support for community groups |
||
|
106 |
Voluntary donations paid by some gaming venues (p. 222). |
|
|
107 |
Voluntary donations to community groups paid by some gaming venues(p.73). |
|
|
108 |
Contribution of clubs and hotels, voluntary donations (S. 6.2 and 6.6). |
|
|
109 |
Revenue returned to community (p.6). |
|
|
Community Support Fund contributions |
||
|
110 |
Division 2-Taxes and levies (3.6.12): Payment to Community Support Fund |
|
|
111 |
Appendix D: Tax rates for the various legal forms of gambling in Victoria (p.187) |
|
|
112 |
Regulatory processes and institutions (S. 17) |
|
|
Community Benefit Statement |
||
|
113 |
Division 2-Taxes and levies (3.6.9): Community benefit statements |
|
|
114 |
Community Benefit Statements (S. 6.7) |
|
|
Contribution to the local economy |
||
|
115 |
Victorian study - Traces the economic impact of the provision of EGMs (Ch.4.8, p.52) |
|
|
116 |
Analytical framework of the social and economic impacts of gaming (Ch.5, p. 79) |
|
|
Employment |
||
|
117 |
Employment in the industry (S. 2, p. 2.13) |
|
|
118 |
The industry provides employment across Australia (Ch.2, p.6) |
|
|
119 |
First round distributive effect: The most obvious distribution back to the region comes in the form of wages and salaries to venue employees (S. 4.8, p.53). |
|
|
120 |
Analytical framework and associated indicators that would provide a model for the analysis and evaluation of the social and related economic impacts of gaming. |
|
|
121 |
Employment and spending in the gaming manufacturing sector (at national level) (p.7) Clubs with EGMs employ 36% more people than clubs without EGMs. Hotels with EGMS employ 78% more staff than hotels without EGMs |
|
|
Tourism |
||
|
122 |
The general evidence for this indicator is weak, therefore, despite being part of the VCGR application form, impacts in this area should not be considered unless supported by specific and compelling evidence. |
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